[gd_resource type="SpatialMaterial" load_steps=3 format=2] [sub_resource type="OpenSimplexNoise" id=1] [sub_resource type="NoiseTexture" id=2] seamless = true noise = SubResource( 1 ) [resource] albedo_color = Color( 0.682353, 0.682353, 0.682353, 1 ) metallic = 1.0 roughness = 0.65 roughness_texture = SubResource( 2 )