extends StaticBody onready var collision_enabled = self.collision_layer func lod_distance(): $"MeshInstance".visible = false $"MeshInstance2".visible = true self.collision_layer = 0 func lod_mid(): $"MeshInstance".visible = true $"MeshInstance2".visible = false self.collision_layer = 0 func lod_close(): $"MeshInstance".visible = true $"MeshInstance2".visible = false self.collision_layer = collision_enabled