[gd_scene load_steps=5 format=2] [sub_resource type="SphereShape" id=1] radius = 50.0 [sub_resource type="PlaneMesh" id=2] size = Vector2( 100, 100 ) [sub_resource type="SpatialMaterial" id=3] flags_unshaded = true params_cull_mode = 2 albedo_color = Color( 0.937255, 0, 1, 1 ) [sub_resource type="PlaneMesh" id=4] size = Vector2( 98, 98 ) [node name="Chunk" type="Area"] collision_layer = 32 collision_mask = 0 [node name="Size" type="CollisionShape" parent="."] shape = SubResource( 1 ) [node name="Border" type="CSGMesh" parent="."] mesh = SubResource( 2 ) material = SubResource( 3 ) [node name="CSGMesh" type="CSGMesh" parent="Border"] operation = 2 mesh = SubResource( 4 )