From 9bc2a0767e15d4dde7fd6231b07882d6456af71e Mon Sep 17 00:00:00 2001 From: dusoleil Date: Mon, 19 Sep 2022 06:28:21 -0400 Subject: Use MultiMesh to dramatically increase performance of generated world --- world/obstacles/Rock_mat.tres | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 world/obstacles/Rock_mat.tres (limited to 'world/obstacles/Rock_mat.tres') diff --git a/world/obstacles/Rock_mat.tres b/world/obstacles/Rock_mat.tres new file mode 100644 index 0000000..8547487 --- /dev/null +++ b/world/obstacles/Rock_mat.tres @@ -0,0 +1,21 @@ +[gd_resource type="SpatialMaterial" load_steps=4 format=2] + +[sub_resource type="OpenSimplexNoise" id=3] +octaves = 4 +period = 32.0 + +[sub_resource type="NoiseTexture" id=4] +noise = SubResource( 3 ) + +[sub_resource type="NoiseTexture" id=5] +seamless = true +as_normalmap = true +bump_strength = 32.0 +noise = SubResource( 3 ) + +[resource] +albedo_color = Color( 0.231373, 0.231373, 0.231373, 1 ) +albedo_texture = SubResource( 4 ) +normal_enabled = true +normal_scale = 1.0 +normal_texture = SubResource( 5 ) -- cgit v1.2.3