From df3557dc3b04b1fa2f399ea319d8810f37931035 Mon Sep 17 00:00:00 2001 From: dusoleil Date: Thu, 22 Sep 2022 07:18:03 -0400 Subject: Only update the time uniform for the shader each frame --- water/Water.tscn | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'water/Water.tscn') diff --git a/water/Water.tscn b/water/Water.tscn index cdd22a7..0110acd 100644 --- a/water/Water.tscn +++ b/water/Water.tscn @@ -10,25 +10,28 @@ subdivide_depth = 500 [sub_resource type="OpenSimplexNoise" id=17] -[sub_resource type="NoiseTexture" id=18] +[sub_resource type="NoiseTexture" id=21] seamless = true as_normalmap = true noise = SubResource( 17 ) [sub_resource type="ShaderMaterial" id=11] shader = ExtResource( 1 ) -shader_param/wave1 = Quat( 0.25, 0.10472, 2.38732, 203.957 ) +shader_param/wave1 = Vector3( 0.25, 0.10472, 2.38732 ) shader_param/wave1_dir = Vector2( 1, 1 ) -shader_param/wave2 = Quat( 0.25, 0.202683, 1.23345, 146.603 ) +shader_param/wave1_t = 0.0 +shader_param/wave2 = Vector3( 0.25, 0.202683, 1.23345 ) shader_param/wave2_dir = Vector2( 1, 0.6 ) -shader_param/wave3 = Quat( 0.25, 0.349066, 0.716197, 111.712 ) +shader_param/wave2_t = 0.0 +shader_param/wave3 = Vector3( 0.25, 0.349066, 0.716197 ) shader_param/wave3_dir = Vector2( 1, 1.3 ) +shader_param/wave3_t = 0.0 shader_param/water_colour = Color( 0.694118, 0.945098, 0.941176, 0.368627 ) shader_param/deep_water_colour = Color( 0.25098, 0.623529, 0.788235, 0.54902 ) shader_param/foam_amount = 0.6 shader_param/murkiness = 4.0 shader_param/refraction_amount = 0.01 -shader_param/noise = SubResource( 18 ) +shader_param/noise = SubResource( 21 ) [node name="Water" type="Spatial"] -- cgit v1.2.3