From f342c55099bbd6af781aab7324340460b6299e98 Mon Sep 17 00:00:00 2001 From: dusoleil Date: Thu, 22 Sep 2022 07:45:09 -0400 Subject: Use the root of the Water scene for the Water API --- Float.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Float.gd') diff --git a/Float.gd b/Float.gd index 37297e4..77ffa95 100644 --- a/Float.gd +++ b/Float.gd @@ -4,7 +4,7 @@ onready var inv_gravity = -ProjectSettings.get_setting("physics/3d/default_gravi func _physics_process(_delta): var parent = get_parent() - var water = get_node("/root/Main/Water/MeshInstance") + var water = get_node("/root/Main/Water") var height = self.global_transform.origin.y var wave_height = water.height(self.global_transform.origin) if height < wave_height: -- cgit v1.2.3