diff options
Diffstat (limited to '')
-rw-r--r-- | world/chunk/ChunkGen.gd | 51 | ||||
-rw-r--r-- | world/chunk/ChunkLoader.gd | 64 |
2 files changed, 85 insertions, 30 deletions
diff --git a/world/chunk/ChunkGen.gd b/world/chunk/ChunkGen.gd index e71cc57..994d624 100644 --- a/world/chunk/ChunkGen.gd +++ b/world/chunk/ChunkGen.gd @@ -1,16 +1,11 @@ extends Node -var chunk_half_size setget _set_chunk_size -var chunk_size - -func _set_chunk_size(val): - chunk_half_size = val - chunk_size = val * 2.0 - onready var noise = OpenSimplexNoise.new() onready var rng = RandomNumberGenerator.new() var _seed +var monuments = [] + func _ready(): #randomize() #self._seed = randi() @@ -21,13 +16,36 @@ func _ready(): self.noise.persistence = 0 self.rng.seed = self._seed +func setup_monuments(): + monuments.push_back(DockMonument.new(Transform(Basis().rotated(Vector3.UP,0.0),Vector3(0.0,0.0,-600.0)))) + monuments.push_back(DockMonument.new(Transform(Basis().rotated(Vector3.UP,PI),Vector3(0.0,0.0,600.0)))) + func rng_2dv(coords:Vector2): self.rng.seed = hash(coords) -func gen_chunk(chunk): - gen_distance(chunk,chunk.get_node("gen_tree/lod_distance")) - gen_mid(chunk,chunk.get_node("gen_tree/lod_mid")) - gen_close(chunk,chunk.get_node("gen_tree/lod_close")) +func gen_chunk(chunk,dummy=false): + if dummy: + return + var monument = get_monument_at_chunk(ChunkLoader.v2_coords(chunk.transform.origin)) + if monument != null: + gen_monument(chunk, monument) + else: + gen_distance(chunk,chunk.get_node("gen_tree/lod_distance")) + gen_mid(chunk,chunk.get_node("gen_tree/lod_mid")) + gen_close(chunk,chunk.get_node("gen_tree/lod_close")) + +func get_monument_at_chunk(chunk_coords:Vector2): + for monument in monuments: + if monument.is_chunk_in_monument(chunk_coords): + return monument + return null + +func gen_monument(chunk, monument): + var offset_to_origin = monument.origin_chunk - ChunkLoader.v2_coords(chunk.transform.origin) + var inst = monument.scene.instance() + inst.transform.origin = ChunkLoader.v3_coords(offset_to_origin) + inst.transform.basis = monument.xform.basis + chunk.add_child(inst) func gen_distance(chunk,tree): gen_lowres_rocks(chunk,tree) @@ -38,13 +56,8 @@ func gen_mid(chunk,tree): func gen_close(chunk,tree): gen_rock_hitboxes(chunk,tree) -func v2_coords(coords:Vector3): - return Vector2(coords.x,coords.z) - -func v3_coords(coords:Vector2): - return Vector3(coords.x,0.0,coords.y) - func iterate_chunk(chunk,tree,step:Vector2,cb:FuncRef,data): + var chunk_half_size = ChunkLoader.world.chunk_half_size var chunk_size_rounded = Vector2(chunk_half_size,chunk_half_size).snapped(step) for x in range(-chunk_size_rounded.x,chunk_size_rounded.x,step.x): for y in range(-chunk_size_rounded.y,chunk_size_rounded.y,step.y): @@ -81,9 +94,9 @@ func gen_rock_hitboxes(chunk,tree): iterate_chunk(chunk, tree, Vector2(20.0,20.0), funcref(self,"rock_rng"), [0.4,0.6,1.0,4.0,1.0,funcref(self,"make_rock_hitbox")]) func rock_rng(chunk,rocks,chunk_coords:Vector2,data): - var coords = v3_coords(chunk_coords) + var coords = ChunkLoader.v3_coords(chunk_coords) var basis = Basis() - var world_coords = chunk_coords + v2_coords(chunk.transform.origin) + var world_coords = chunk_coords + ChunkLoader.v2_coords(chunk.transform.origin) self.rng_2dv(world_coords) var rng_val = self.rng.randf_range(0.0,TAU) basis = Basis(Vector3.UP,rng_val) * basis diff --git a/world/chunk/ChunkLoader.gd b/world/chunk/ChunkLoader.gd index 42e40bb..0ea422a 100644 --- a/world/chunk/ChunkLoader.gd +++ b/world/chunk/ChunkLoader.gd @@ -4,12 +4,14 @@ var world = null var Chunk = preload("res://world/chunk/Chunk.tscn") var loaded_chunks = {} +var freed_chunks = {} var chunk_thread = Thread.new() var mtx = Mutex.new() var sgnl = Semaphore.new() var exit = false var chunk_to_load = null var chunk_to_len +var chunk_to_dummy func _ready(): chunk_thread.start(self, "chunk_loader") @@ -27,14 +29,29 @@ func v2_coords(coords:Vector3): func chunk_coords(coords:Vector2): return coords.snapped(Vector2(world.chunk_size,world.chunk_size)) +func v3_coords(coords:Vector2): + return Vector3(coords.x,0.0,coords.y) + func free_chunk(coords:Vector2): + var monument = ChunkGen.get_monument_at_chunk(coords) + if monument != null && monument.loaded_chunk != null && monument.loaded_chunk == coords: + return if !loaded_chunks.has(coords): return - var c = loaded_chunks[coords].get_ref() - if c != null: - c.queue_free() + freed_chunks[coords] = loaded_chunks[coords] loaded_chunks.erase(coords) +func clean_chunks(): + var cleaned = {} + for chunk in freed_chunks.keys(): + var c = freed_chunks[chunk].get_ref() + if c == null: + cleaned[chunk] = c + continue + c.queue_free() + for chunk in cleaned.keys(): + freed_chunks.erase(chunk) + func chunk_update(): var chunks = {} var gen_center = -v2_coords(world.get_node("Chunks").transform.origin) @@ -43,10 +60,11 @@ func chunk_update(): for x in range(-gen_radius_rounded, gen_radius_rounded+world.chunk_size, world.chunk_size): for y in range(-gen_radius_rounded, gen_radius_rounded+world.chunk_size, world.chunk_size): var gen_coords = Vector2(x,y) - if gen_coords.length() > gen_radius: + var coords_len = gen_coords.length() + if coords_len > gen_radius: continue var coords = chunk_coords(gen_coords + gen_center) - chunks[coords] = coords.length() + chunks[coords] = coords_len var closest_unloaded_chunk = null var closest_len = 0.0 for chunk in chunks.keys(): @@ -56,15 +74,30 @@ func chunk_update(): closest_unloaded_chunk = chunk closest_len = chunk_len if closest_unloaded_chunk != null: + var dummy = false + var monument = ChunkGen.get_monument_at_chunk(closest_unloaded_chunk) + if monument != null && monument.loaded_chunk != null: + dummy = true mtx.lock() if chunk_to_load == null: chunk_to_load = closest_unloaded_chunk chunk_to_len = closest_len + chunk_to_dummy = dummy sgnl.post() mtx.unlock() + for monument in ChunkGen.monuments: + if monument.loaded_chunk != null: + var loaded = false + for chunk in chunks.keys(): + if monument.chunks.has(chunk): + loaded = true + break + if !loaded: + monument.loaded_chunk = null for chunk in loaded_chunks.keys(): if !chunks.has(chunk): free_chunk(chunk) + clean_chunks() func chunk_loader(): while true: @@ -72,18 +105,27 @@ func chunk_loader(): mtx.lock() var x = exit var coords = chunk_to_load - var owo = chunk_to_len - chunk_to_load = null + var lod = chunk_to_len + var dummy = chunk_to_dummy mtx.unlock() if x: break var chunk = Chunk.instance() chunk.transform.origin = Vector3(coords.x,0.0,coords.y) - owo -= world.chunk_size - chunk.lod = 2 if owo <= world.lod_close else 1 if owo <= world.lod_mid else 0 - ChunkGen.gen_chunk(chunk) + lod -= world.chunk_size + var tmp = world.get_node("Chunk") + chunk.lod = tmp.LOD.CLOSE if lod <= world.lod_close else tmp.LOD.MID if lod <= world.lod_mid else tmp.LOD.DISTANCE + ChunkGen.gen_chunk(chunk,dummy) self.call_deferred("finish_chunk", chunk) func finish_chunk(chunk): + mtx.lock() + chunk_to_load = null + mtx.unlock() world.get_node("Chunks").add_child(chunk) - loaded_chunks[v2_coords(chunk.transform.origin)] = weakref(chunk) + var coords = v2_coords(chunk.transform.origin) + loaded_chunks[coords] = weakref(chunk) + var monument = ChunkGen.get_monument_at_chunk(coords) + if monument != null: + if monument.loaded_chunk == null: + monument.loaded_chunk = coords |