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-rw-r--r--world/World.gd66
1 files changed, 66 insertions, 0 deletions
diff --git a/world/World.gd b/world/World.gd
new file mode 100644
index 0000000..3afc4eb
--- /dev/null
+++ b/world/World.gd
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+extends Spatial
+
+export(NodePath) var traveler = null
+onready var _traveler = get_node(traveler)
+export var acceleration = 10.0
+
+onready var chunk_render_distance = $"ChunkRenderDistance"
+onready var chunk_render_mid = $"ChunkRenderMid"
+onready var chunk_render_close = $"ChunkRenderClose"
+
+onready var lod_distance = chunk_render_distance.get_node("Radius").shape.radius
+onready var lod_mid = chunk_render_mid.get_node("Radius").shape.radius
+onready var lod_close = chunk_render_close.get_node("Radius").shape.radius
+
+onready var chunk_half_size = $"Chunk/Size".shape.radius
+onready var chunk_size = chunk_half_size * 2.0
+
+func _ready():
+ ChunkLoader.world = self
+ ChunkGen.setup_monuments()
+
+func _on_ChunkRenderDistance_area_entered(area:Area):
+ if area.lod < area.LOD.DISTANCE:
+ area.lod = area.LOD.DISTANCE
+ area.lod_update()
+
+func _on_ChunkRenderMid_area_entered(area:Area):
+ if area.lod < area.LOD.MID:
+ area.lod = area.LOD.MID
+ area.lod_update()
+
+func _on_ChunkRenderClose_area_entered(area:Area):
+ if area.lod < area.LOD.CLOSE:
+ area.lod = area.LOD.CLOSE
+ area.lod_update()
+
+func _on_ChunkRenderDistance_area_exited(area:Area):
+ free_chunk(area)
+
+func _on_ChunkRenderMid_area_exited(area:Area):
+ area.lod = area.LOD.DISTANCE
+ area.lod_update()
+
+func _on_ChunkRenderClose_area_exited(area:Area):
+ area.lod = area.LOD.MID
+ area.lod_update()
+
+func travel(direction:Vector3):
+ var heading = _traveler.global_transform.basis
+ heading = Basis(Vector3.UP*heading.get_euler().y)
+ direction = -direction
+ direction = heading * direction
+ direction = direction.normalized()
+ $"Chunks".add_central_force(direction*acceleration)
+
+func _physics_process(_state):
+ ChunkLoader.chunk_update()
+ var stick = Input.get_axis("ship_down","ship_up")
+ if stick != 0.0:
+ self.travel(Vector3.FORWARD*stick)
+
+func free_chunk(chunk):
+ var coords = chunk.transform.origin
+ coords = Vector2(coords.x,coords.z)
+ coords = coords.snapped(Vector2(chunk_size,chunk_size))
+ ChunkLoader.free_chunk(coords)