diff options
Diffstat (limited to '')
-rw-r--r-- | water/Water.tscn | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/water/Water.tscn b/water/Water.tscn new file mode 100644 index 0000000..0cf4a50 --- /dev/null +++ b/water/Water.tscn @@ -0,0 +1,46 @@ +[gd_scene load_steps=7 format=2] + +[ext_resource path="res://water/Wave.gdshader" type="Shader" id=1] +[ext_resource path="res://water/Water.gd" type="Script" id=2] + +[sub_resource type="PlaneMesh" id=9] +size = Vector2( 500, 500 ) +subdivide_width = 500 +subdivide_depth = 500 + +[sub_resource type="OpenSimplexNoise" id=17] + +[sub_resource type="NoiseTexture" id=18] +seamless = true +as_normalmap = true +noise = SubResource( 17 ) + +[sub_resource type="ShaderMaterial" id=11] +shader = ExtResource( 1 ) +shader_param/wave1 = Quat( 0.25, 0.10472, 2.38732, 2652.57 ) +shader_param/wave1_dir = Vector2( 1, 1 ) +shader_param/wave2 = Quat( 0.25, 0.202683, 1.23345, 1906.65 ) +shader_param/wave2_dir = Vector2( 1, 0.6 ) +shader_param/wave3 = Quat( 0.25, 0.349066, 0.716197, 1452.87 ) +shader_param/wave3_dir = Vector2( 1, 1.3 ) +shader_param/water_colour = Color( 0.694118, 0.945098, 0.941176, 0.368627 ) +shader_param/deep_water_colour = Color( 0.25098, 0.623529, 0.788235, 0.54902 ) +shader_param/foam_amount = 0.6 +shader_param/murkiness = 4.0 +shader_param/noise = SubResource( 18 ) + +[node name="Water" type="Spatial"] + +[node name="MeshInstance" type="MeshInstance" parent="."] +mesh = SubResource( 9 ) +material/0 = SubResource( 11 ) +script = ExtResource( 2 ) +wave1_steepness = 0.25 +wave1_wavelength = 60.0 +wave1_direction = Vector2( 1, 1 ) +wave2_steepness = 0.25 +wave2_wavelength = 31.0 +wave2_direction = Vector2( 1, 0.6 ) +wave3_steepness = 0.25 +wave3_wavelength = 18.0 +wave3_direction = Vector2( 1, 1.3 ) |