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-rw-r--r--character/fps_controller/fps_controller.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd
index cd49255..c522e67 100644
--- a/character/fps_controller/fps_controller.gd
+++ b/character/fps_controller/fps_controller.gd
@@ -56,7 +56,7 @@ func handle_movement():
if velocity.y < term_velocity:
velocity.y = term_velocity
- velocity = move_and_slide(velocity, Vector3.UP, false, 4, PI/4, false)
+ velocity = move_and_slide(velocity, Vector3.UP, true, 4, PI/4, false)
func _input(event):
#Handle mouse movement for camera