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authordusoleil <howcansocksbereal@gmail.com>2022-09-15 10:42:53 -0400
committerdusoleil <howcansocksbereal@gmail.com>2022-09-15 10:42:53 -0400
commit9e90ac41bab8db4038fa4ca3099afd0e85cebe89 (patch)
tree39d12a0b5c97a038a42ede87e4b93b52c6b9140a /character/fps_controller/fps_controller.tscn
parenta2c28a27280c186c2717f303ef52a865da6dd94f (diff)
downloadgodot_wildjam_49-9e90ac41bab8db4038fa4ca3099afd0e85cebe89.tar.gz
godot_wildjam_49-9e90ac41bab8db4038fa4ca3099afd0e85cebe89.zip
Fix jumping and ladders
Diffstat (limited to '')
-rw-r--r--character/fps_controller/fps_controller.tscn2
1 files changed, 2 insertions, 0 deletions
diff --git a/character/fps_controller/fps_controller.tscn b/character/fps_controller/fps_controller.tscn
index d878068..1472f15 100644
--- a/character/fps_controller/fps_controller.tscn
+++ b/character/fps_controller/fps_controller.tscn
@@ -26,6 +26,8 @@ cast_to = Vector3( 0, 0, -3 )
collision_mask = 2
[node name="ladder_detector" type="Area" parent="."]
+collision_layer = 0
+collision_mask = 16
[node name="CollisionShape" type="CollisionShape" parent="ladder_detector"]
transform = Transform( 1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0.0169024, -0.58521 )