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author | mikatomik <mikec_2007@hotmail.com> | 2022-09-09 23:56:34 -0400 |
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committer | mikatomik <mikec_2007@hotmail.com> | 2022-09-09 23:56:34 -0400 |
commit | 8199603264cb1e4649e52cb1ae8a5b800104a1c1 (patch) | |
tree | 2b0c68cb275f4a97ebf90ffdfcc9623a1f3c4b6a /character/fps_controller/fps_controller.tscn | |
parent | 941ec1c9ed595ef8b039ddf083e5bc910a8c4ecb (diff) | |
download | godot_wildjam_49-8199603264cb1e4649e52cb1ae8a5b800104a1c1.tar.gz godot_wildjam_49-8199603264cb1e4649e52cb1ae8a5b800104a1c1.zip |
Implement basic FPS controller
Diffstat (limited to '')
-rw-r--r-- | character/fps_controller/fps_controller.tscn | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/character/fps_controller/fps_controller.tscn b/character/fps_controller/fps_controller.tscn new file mode 100644 index 0000000..c0009d5 --- /dev/null +++ b/character/fps_controller/fps_controller.tscn @@ -0,0 +1,20 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://character/fps_controller/fps_controller.gd" type="Script" id=1] + +[sub_resource type="CapsuleShape" id=1] +radius = 0.3 + +[node name="fps_controller" type="KinematicBody"] +script = ExtResource( 1 ) + +[node name="CollisionShape" type="CollisionShape" parent="."] +transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 ) +shape = SubResource( 1 ) + +[node name="Camera" type="Camera" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.796127, 0 ) + +[node name="RayCast" type="RayCast" parent="Camera"] +cast_to = Vector3( 0, 0, -3 ) +collision_mask = 2 |