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authormikatomik <mikec_2007@hotmail.com>2022-09-09 23:56:34 -0400
committermikatomik <mikec_2007@hotmail.com>2022-09-09 23:56:34 -0400
commit8199603264cb1e4649e52cb1ae8a5b800104a1c1 (patch)
tree2b0c68cb275f4a97ebf90ffdfcc9623a1f3c4b6a /character/fps_controller/fps_controller.tscn
parent941ec1c9ed595ef8b039ddf083e5bc910a8c4ecb (diff)
downloadgodot_wildjam_49-8199603264cb1e4649e52cb1ae8a5b800104a1c1.tar.gz
godot_wildjam_49-8199603264cb1e4649e52cb1ae8a5b800104a1c1.zip
Implement basic FPS controller
Diffstat (limited to '')
-rw-r--r--character/fps_controller/fps_controller.tscn20
1 files changed, 20 insertions, 0 deletions
diff --git a/character/fps_controller/fps_controller.tscn b/character/fps_controller/fps_controller.tscn
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+++ b/character/fps_controller/fps_controller.tscn
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+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://character/fps_controller/fps_controller.gd" type="Script" id=1]
+
+[sub_resource type="CapsuleShape" id=1]
+radius = 0.3
+
+[node name="fps_controller" type="KinematicBody"]
+script = ExtResource( 1 )
+
+[node name="CollisionShape" type="CollisionShape" parent="."]
+transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
+shape = SubResource( 1 )
+
+[node name="Camera" type="Camera" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.796127, 0 )
+
+[node name="RayCast" type="RayCast" parent="Camera"]
+cast_to = Vector3( 0, 0, -3 )
+collision_mask = 2