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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-15 10:42:53 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-15 10:42:53 -0400 |
commit | 9e90ac41bab8db4038fa4ca3099afd0e85cebe89 (patch) | |
tree | 39d12a0b5c97a038a42ede87e4b93b52c6b9140a /character/fps_controller/fps_controller.gd | |
parent | a2c28a27280c186c2717f303ef52a865da6dd94f (diff) | |
download | godot_wildjam_49-9e90ac41bab8db4038fa4ca3099afd0e85cebe89.tar.gz godot_wildjam_49-9e90ac41bab8db4038fa4ca3099afd0e85cebe89.zip |
Fix jumping and ladders
Diffstat (limited to '')
-rw-r--r-- | character/fps_controller/fps_controller.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd index a344139..8d5af12 100644 --- a/character/fps_controller/fps_controller.gd +++ b/character/fps_controller/fps_controller.gd @@ -54,7 +54,7 @@ func handle_movement(): velocity.y += gravity if velocity.y < term_velocity: velocity.y = term_velocity - velocity = move_and_slide_with_snap(velocity, Vector3.DOWN, Vector3.UP, true, 4, PI/4, false) + velocity = move_and_slide_with_snap(velocity, Vector3.DOWN if velocity.y <= 0.0 else Vector3.ZERO, Vector3.UP, true, 4, PI/4, false) func _input(event): #Handle mouse movement for camera |