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-rw-r--r--Chicken.gd39
-rw-r--r--Main.tscn15
2 files changed, 31 insertions, 23 deletions
diff --git a/Chicken.gd b/Chicken.gd
index 996c2eb..b9fb9a4 100644
--- a/Chicken.gd
+++ b/Chicken.gd
@@ -7,7 +7,7 @@ export var mov_speed = 1.0
export var mov_length_min = 1.0
export var mov_length_max = 5.0
export var flap_chance = 5.0
-export var squak_chance = 5.0
+export var squack_chance = 5.0
export var peck_chance = 5.0
onready var anim = $AnimationTree
@@ -34,31 +34,34 @@ func _physics_process(delta):
func state_idle(delta):
if roll_die(rot_chance):
- var ang = randf() * rot_range
+ var ang = (randf() - 0.5) * rot_range
rotate(Vector3.UP, ang)
if roll_die(mov_chance):
anim.state.travel("MOVING")
+ var local_forward = -transform.basis.z.normalized()
var dist = lerp(mov_length_min, mov_length_max, randf())
- mov_lerp_pos = 0.0
- mov_lerp_step = (mov_speed * delta) / dist
- var rotation = Transform(self.rotation, Vector3.ZERO)
- var forward = rotation * Vector3.FORWARD
- mov_lerp_start = translation
- mov_lerp_target = translation + (forward * dist)
- elif roll_die(squak_chance):
+ var mov = local_forward * dist
+ mov_velocity = mov.normalized() * mov_speed
+ mov_target = translation + mov
+ mov_steps = (dist / mov_speed) / delta
+ elif roll_die(squack_chance):
anim.state.travel("SQUACK")
elif roll_die(peck_chance):
anim.state.travel("PECK")
-var mov_lerp_start = Vector3.ZERO
-var mov_lerp_target = Vector3.ZERO
-var mov_lerp_step = 0.0
-var mov_lerp_pos = 0.0
+var mov_velocity = Vector3.ZERO
+var mov_target = Vector3.ZERO
+var mov_steps = 0.0
func state_moving(_delta):
- if mov_lerp_pos >= 1.0:
+ if mov_steps <= 0.0:
anim.state.travel("IDLE")
return
- mov_lerp_pos += mov_lerp_step
- mov_lerp_pos = min(mov_lerp_pos, 1.0)
- var pos = lerp(mov_lerp_start, mov_lerp_target, mov_lerp_pos)
- pos = move_and_slide(pos - translation, Vector3.UP)
+ var vmp = move_and_slide(mov_velocity, Vector3.UP)
+ for index in range(get_slide_count()):
+ var collision = get_slide_collision(index)
+ if collision.collider.name == "Fence":
+ mov_steps = 0.0
+ look_at(translation + collision.normal ,Vector3.UP)
+ mov_steps -= 1.0
+ if mov_steps < 1.0:
+ mov_velocity *= mov_steps
diff --git a/Main.tscn b/Main.tscn
index b57a581..180f5e6 100644
--- a/Main.tscn
+++ b/Main.tscn
@@ -86,36 +86,41 @@ transform = Transform( 1, 0, 0, 0, 0.968718, 0.248166, 0, -0.248166, 0.968718, 0
[node name="Chicken" parent="." instance=ExtResource( 4 )]
transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 1.25, 0 )
rot_chance = 10.0
+mov_length_max = 3.0
flap_chance = 2.0
-squak_chance = 2.0
+squack_chance = 2.0
peck_chance = 3.0
[node name="Chicken2" parent="." instance=ExtResource( 4 )]
transform = Transform( -0.157042, 0, 0.19452, 0, 0.25, 0, -0.19452, 0, -0.157042, 2.50059, 1.25, -2.25906 )
rot_chance = 10.0
+mov_length_max = 3.0
flap_chance = 2.0
-squak_chance = 2.0
+squack_chance = 2.0
peck_chance = 3.0
[node name="Chicken3" parent="." instance=ExtResource( 4 )]
transform = Transform( 0.181922, 0, -0.171477, 0, 0.25, 0, 0.171477, 0, 0.181922, 0, 1.25, -2.79105 )
rot_chance = 10.0
+mov_length_max = 3.0
flap_chance = 2.0
-squak_chance = 2.0
+squack_chance = 2.0
peck_chance = 3.0
[node name="Chicken4" parent="." instance=ExtResource( 4 )]
transform = Transform( 0.177798, 0, 0.175749, 0, 0.25, 0, -0.175749, 0, 0.177798, -3.31942, 1.25, 0 )
rot_chance = 10.0
+mov_length_max = 3.0
flap_chance = 2.0
-squak_chance = 2.0
+squack_chance = 2.0
peck_chance = 3.0
[node name="Chicken5" parent="." instance=ExtResource( 4 )]
transform = Transform( -0.24986, 0, 0.00835422, 0, 0.25, 0, -0.00835422, 0, -0.24986, -1.33975, 1.25, -1.28165 )
rot_chance = 10.0
+mov_length_max = 3.0
flap_chance = 2.0
-squak_chance = 2.0
+squack_chance = 2.0
peck_chance = 3.0
[node name="UI" type="Control" parent="."]