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<title>godot_wildjam_49/maps, branch dev</title>
<subtitle>Overboard contrib fork</subtitle>
<link rel='alternate' type='text/html' href='http://normalmode.org/malf/z/godot_wildjam_49/'/>
<entry>
<title>Collapse directory structure for ship assets</title>
<updated>2022-09-15T11:24:40+00:00</updated>
<author>
<name>Malfurious</name>
<email>m@lfurio.us</email>
</author>
<published>2022-09-15T11:24:40+00:00</published>
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<id>5936040ec111ac7a5a7785cf1b515598619a30e6</id>
<content type='text'>
This subtree no longer contains any standalone maps.  Simply rename the
ship assets directory to clean up unused directories.
</content>
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<pre>
This subtree no longer contains any standalone maps.  Simply rename the
ship assets directory to clean up unused directories.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge Stage into Main scene</title>
<updated>2022-09-15T11:01:22+00:00</updated>
<author>
<name>Malfurious</name>
<email>m@lfurio.us</email>
</author>
<published>2022-09-15T11:01:22+00:00</published>
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<id>a2372b160d0a0665b6b23ec0669da453c8e8538c</id>
<content type='text'>
Unify into one level scene by bringing the ship and extra objects into
Main (replacing the raft), and setting up buoyancy.
</content>
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<pre>
Unify into one level scene by bringing the ship and extra objects into
Main (replacing the raft), and setting up buoyancy.
</pre>
</div>
</content>
</entry>
<entry>
<title>remove blend backup files</title>
<updated>2022-09-15T06:40:43+00:00</updated>
<author>
<name>dusoleil</name>
<email>howcansocksbereal@gmail.com</email>
</author>
<published>2022-09-15T06:40:43+00:00</published>
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</entry>
<entry>
<title>Add props in ship</title>
<updated>2022-09-15T05:42:18+00:00</updated>
<author>
<name>mikatomik</name>
<email>mikec_2007@hotmail.com</email>
</author>
<published>2022-09-15T04:51:17+00:00</published>
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</entry>
<entry>
<title>Fix bug with ladder mat not showing at runtime</title>
<updated>2022-09-15T05:42:17+00:00</updated>
<author>
<name>mikatomik</name>
<email>mikec_2007@hotmail.com</email>
</author>
<published>2022-09-12T11:26:03+00:00</published>
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</entry>
<entry>
<title>Import ladder and config FPS to climb it</title>
<updated>2022-09-15T05:42:17+00:00</updated>
<author>
<name>mikatomik</name>
<email>mikec_2007@hotmail.com</email>
</author>
<published>2022-09-12T11:16:49+00:00</published>
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</entry>
<entry>
<title>Update FPS controller to play nice with rigid bodies</title>
<updated>2022-09-15T05:42:11+00:00</updated>
<author>
<name>mikatomik</name>
<email>mikec_2007@hotmail.com</email>
</author>
<published>2022-09-12T10:56:30+00:00</published>
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<id>53e8605d35774aac8a9fe6abe04f8e38b53f3866</id>
<content type='text'>
Infinite inertia set to false, the handle_collision func
is now individually applying impulses to rigid bodies
we collide with so we stop yeeting boxes off the
ship just by bumping them or jumping on top of them.
</content>
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<pre>
Infinite inertia set to false, the handle_collision func
is now individually applying impulses to rigid bodies
we collide with so we stop yeeting boxes off the
ship just by bumping them or jumping on top of them.
</pre>
</div>
</content>
</entry>
<entry>
<title>Import crate as rigid body</title>
<updated>2022-09-15T05:40:40+00:00</updated>
<author>
<name>mikatomik</name>
<email>mikec_2007@hotmail.com</email>
</author>
<published>2022-09-12T10:31:10+00:00</published>
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</entry>
<entry>
<title>Import and configure updated ship model and textures</title>
<updated>2022-09-15T05:40:12+00:00</updated>
<author>
<name>mikatomik</name>
<email>mikec_2007@hotmail.com</email>
</author>
<published>2022-09-12T09:35:14+00:00</published>
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</entry>
<entry>
<title>Import and configure base model for ship</title>
<updated>2022-09-15T05:26:26+00:00</updated>
<author>
<name>mikatomik</name>
<email>mikec_2007@hotmail.com</email>
</author>
<published>2022-09-12T06:31:37+00:00</published>
<link rel='alternate' type='text/html' href='http://normalmode.org/malf/z/godot_wildjam_49/commit/?id=596309d76f30564c32b782439f9c5268ad9afc49'/>
<id>596309d76f30564c32b782439f9c5268ad9afc49</id>
<content type='text'>
Basic working model of ship, barebones and placeholder
textures
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Basic working model of ship, barebones and placeholder
textures
</pre>
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</content>
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