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<title>project-s/assets/maps/misc/test_map/test_map_assets, branch master</title>
<subtitle>PC-First Splatoon gameplay, Public Domain</subtitle>
<link rel='alternate' type='text/html' href='http://normalmode.org/malf/project-s/'/>
<entry>
<title>Move Godot 3 project to a new subdirectory</title>
<updated>2023-04-24T11:50:00+00:00</updated>
<author>
<name>Malfurious</name>
<email>m@lfurio.us</email>
</author>
<published>2023-04-24T11:50:00+00:00</published>
<link rel='alternate' type='text/html' href='http://normalmode.org/malf/project-s/commit/?id=97dd79339284b033774ac74a04dd4a255475261a'/>
<id>97dd79339284b033774ac74a04dd4a255475261a</id>
<content type='text'>
Signed-off-by: Malfurious &lt;m@lfurio.us&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Signed-off-by: Malfurious &lt;m@lfurio.us&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Convert script tabs to spaces</title>
<updated>2022-10-30T05:59:06+00:00</updated>
<author>
<name>Malfurious</name>
<email>m@lfurio.us</email>
</author>
<published>2022-10-30T05:59:06+00:00</published>
<link rel='alternate' type='text/html' href='http://normalmode.org/malf/project-s/commit/?id=57eaeff00597f8ae6289b935dec0c408e21759ab'/>
<id>57eaeff00597f8ae6289b935dec0c408e21759ab</id>
<content type='text'>
and other whitespace fixes!

Signed-off-by: Malfurious &lt;m@lfurio.us&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
and other whitespace fixes!

Signed-off-by: Malfurious &lt;m@lfurio.us&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Add generic testing map</title>
<updated>2022-08-27T12:09:41+00:00</updated>
<author>
<name>mikatomik</name>
<email>mikec_2007@hotmail.com</email>
</author>
<published>2022-07-19T11:24:13+00:00</published>
<link rel='alternate' type='text/html' href='http://normalmode.org/malf/project-s/commit/?id=ff5e9214e671af7a7c7c238207e5d6086eba2936'/>
<id>ff5e9214e671af7a7c7c238207e5d6086eba2936</id>
<content type='text'>
Initial version of shipyard map implemented for testing.

Base_char mesh and goo-gun meshes property "use in baked light"
set to true during experiment with GI probes for global illumination.

Label added to view model to display in-game FPS.

Main camera "far" property turned up to 500 so the whole
map can be drawn.

General purpose liquid shader added for use as water
in shipyard_map.

World default environment updated for visual quality.

Shader_Compiler.gd implemented to combat stuttering when
compiling shaders on the fly. This may be obsolete with
the release of Godot 3.5 that introduced async compilation.

Signed-off-by: mikatomik &lt;mikec_2007@hotmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Initial version of shipyard map implemented for testing.

Base_char mesh and goo-gun meshes property "use in baked light"
set to true during experiment with GI probes for global illumination.

Label added to view model to display in-game FPS.

Main camera "far" property turned up to 500 so the whole
map can be drawn.

General purpose liquid shader added for use as water
in shipyard_map.

World default environment updated for visual quality.

Shader_Compiler.gd implemented to combat stuttering when
compiling shaders on the fly. This may be obsolete with
the release of Godot 3.5 that introduced async compilation.

Signed-off-by: mikatomik &lt;mikec_2007@hotmail.com&gt;
</pre>
</div>
</content>
</entry>
</feed>
